The final trick is to increase the number of volcanoes, increasing the odds that you'll find one in a good position. This will make it so the only volcanism values which can exist are the lower end and the upper end of the range, so it further increases the likelihood of sedimentary biomes being near volcanos. Volcanism Weighted Range (80-100) 1 Volcanism Weighted Range (80-100) 1 Volcanism Weighted Range (60-80) 1 Volcanism Weighted Range (60-80) 0 Volcanism Weighted Range (40-60) 1 -> Volcanism Weighted Range (40-60) 0 Volcanism Weighted Range (20-40) 1 Volcanism Weighted Range (20-40) 0 Change the weighted ranges like so: Volcanism Weighted Range (0-20) 1 Volcanism Weighted Range (0-20) 1 But you don't care about the non-volcano portion of the igneous biome, so let's get rid of that. By default, each level of the range is equally weighted. The second trick is to modify the Volcanism Weighted Range. Setting both Volcanism X-Variance and Volcanism Y-Variance to their maximum values (3200) will cause the world gen to allow a much steeper drop off in volcanism, allowing sedimentary layers to be right next to volcanoes. However, if you choose Design New World with Advanced Parameters from the main menu and press e, you will be able to edit these values! Volcanoes only show up at 100 volcanism, while sedimentary biomes require a much lower volcanism, so normally you won't find the two close together. This puts a limit on how much difference there can be in volcanism between two adjecent tiles. Normally this wouldn't happen, because of the volcanism variance. Now, the trick is to get it so the boundary between the two is close to the volcano. Alright, as Williham said, volcanos show up in igneous biomes, while coal and flux stone show up in sedimentary biomes.
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